World - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights
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Video game console market: download newly released facts and figures powered by an Ai-driven business intelligence tool. Information provide consumption, trade, imports, exports, market size, production, companies, and market prices. There is a breakdown by region, including China, Russia, Latin America, EU, the Middle East, the U.S., Africa, and the U.K. Market dynamics and outlook to 2030 are also provided in the dashboards.
Video Game Console - World's Largest Markets
Rating | Country |
---|---|
1 | China |
2 | United States |
3 | Germany |
4 | Poland |
5 | United Kingdom |
In value terms, China, the United States and Germany appeared to be the countries with the highest levels of market value in 2020, with a combined 41% share of the global market. These countries were followed by Poland, the UK, France, Hong Kong SAR, Russia, the Netherlands, Canada, Indonesia, Mexico and Saudi Arabia, which together accounted for a further 33%.
In terms of the main consuming countries, the Netherlands (+62.2% per year) saw the highest rates of growth with regard to market size, over the period under review, while video game console market for the other global leaders experienced more modest paces of growth.
Video Game Console Prices
Lowest Prices - FOB - Top Exporters
COUNTRY | 2018 | 2019 | 2020 | CAGR, 2018-2020 |
---|---|---|---|---|
USD per unit | ||||
United States | 283 | 343 | 234 | -8.9% |
Vietnam | 150 | 308 | 285 | 37.8% |
Japan | 326 | 311 | 331 | 0.7% |
China | 335 | 318 | 337 | 0.3% |
Netherlands | 331 | 375 | 350 | 2.8% |
Poland | 398 | 372 | 362 | -4.5% |
Germany | 534 | 415 | 367 | -17.1% |
Average | 339 | 322 | 330 | -1.4% |
Prices varied noticeably by the country of origin; the country with the highest price was Germany ($367 per unit), while the United States ($234 per unit) was amongst the lowest.
From 2018 to 2020, the most notable rate of growth in terms of prices was attained by Vietnam, while the other global leaders experienced more modest paces of growth.
Highest Prices - CIF - Top Importers
COUNTRY | 2018 | 2019 | 2020 | CAGR, 2018-2020 |
---|---|---|---|---|
USD per unit | ||||
United States | 399 | 411 | 665 | 29.0% |
Spain | 527 | 519 | 500 | -2.5% |
Japan | 521 | 615 | 475 | -4.5% |
Poland | 582 | 701 | 465 | -10.6% |
Hong Kong SAR | 399 | 411 | 427 | 3.4% |
United Kingdom | 323 | 349 | 424 | 14.5% |
Netherlands | 350 | 354 | 389 | 5.5% |
France | 397 | 448 | 358 | -4.9% |
Canada | 403 | 396 | 330 | -9.5% |
Mexico | 115 | 213 | 218 | 37.4% |
Sweden | 452 | 280 | 212 | -31.5% |
Germany | 323 | 255 | 152 | -31.4% |
Saudi Arabia | 84 | 71 | 76 | -4.8% |
Average | 368 | 370 | 347 | -2.9% |
Prices varied noticeably by the country of destination; the country with the highest price was the United States ($665 per unit), while Saudi Arabia ($76 per unit) was amongst the lowest.
From 2018 to 2020, the most notable rate of growth in terms of prices was attained by Mexico, while the other global leaders experienced more modest paces of growth.
Video Game Console - Top Importers
COUNTRY | 2018 | 2019 | 2020 | CAGR, 2018-2020 |
---|---|---|---|---|
billion USD | ||||
United States | 5.5 | 4 | 6.2 | 6.0% |
Germany | 2.3 | 2.2 | 2.2 | -1.7% |
Netherlands | 0.3 | 0.4 | 1.9 | 137.1% |
Poland | 1.7 | 1.4 | 1.7 | 1.5% |
United Kingdom | 1.1 | 1 | 1.6 | 19.1% |
In value terms, the United States ($6.2B) constitutes the largest market for imported video game consoles worldwide, comprising 27% of global imports. The second position in the ranking was occupied by Germany ($2.2B), with a 9.6% share of global imports. It was followed by the Netherlands, with a 8.5% share.
In the United States, video game console imports expanded at an average annual rate of +6.0% over the period from 2018-2020. In the other countries, the average annual rates were as follows: Germany (-1.7% per year) and the Netherlands (+137.1% per year).
Video Game Console - Top Exporters
COUNTRY | 2018 | 2019 | 2020 | CAGR, 2018-2020 |
---|---|---|---|---|
billion USD | ||||
China | 11 | 9.1 | 10 | -4.9% |
Japan | 2.3 | 2.1 | 2.7 | 8.3% |
Netherlands | 0.1 | 0.1 | 1.7 | 273.6% |
Germany | 0.3 | 0.4 | 1.4 | 127.7% |
United States | 0.09 | 0.1 | 1 | 231.2% |
In value terms, China ($10B) remains the largest video game console supplier worldwide, comprising 51% of global exports. The second position in the ranking was occupied by Japan ($2.7B), with a 14% share of global exports. It was followed by the Netherlands, with a 8.7% share.
In China, video game console exports decreased by an average annual rate of -4.9% over the period from 2018-2020. In the other countries, the average annual rates were as follows: Japan (+8.3% per year) and the Netherlands (+273.6% per year).
Video Game Console - Market Forecast
Driven by rising demand for video game console worldwide, the market is expected to start an upward consumption trend over the next decade. The performance of the market is forecast to increase slightly, with an anticipated CAGR of for the period from 2020 to 2030, which is projected to bring the market volume to by the end of 2030.
Video Game Console - Top Companies
SONY CORPORATION, Kunming Chuangwei Electric Appliance Co.,Ltd., PRIMA TOY AND LEISURE TRADING (PTY) LTD, VOLVO (SOUTHERN AFRICA) (PTY) LTD, PARINAG AG, SASOL DYNO NOBEL (PTY) LTD, Huizhou Longyu Precise Die Mold Co.,Ltd., ADIENT SOUTH AFRICA (PTY) LTD, FORD MOTOR COMPANY OF SOUTHERN AFRICA (MANUFACTURING) (PTY) LTD, Tancheng County Xinhong Arts & Crafts Factory, TOPPAN PRINTING CO., LTD., DAI NIPPON PRINTING CO., LTD., NINTENDO CO., LTD., TYCO INTERNATIONAL (PTY) LTD, R. R. Donnelley & Sons Company, BUSINESS CONNEXION (PTY) LTD, The Print Factory, Hasbro, Inc., Shenyang Bifeng International Trade Co., Ltd., Mattel, Inc.
Video Game Console - Product Coverage
- HS 950410 - Video games; of a kind used with a television receiver
- HS 950450 - Games; video game consoles and machines, other than those of subheading 9504.30
This report provides an in-depth analysis of the global video game console market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
Worldwide - the report contains statistical data for 200 countries and includes detailed profiles of the 50 largest consuming countries:
- USA
- China
- Japan
- Germany
- United Kingdom
- France
- Brazil
- Italy
- Russian Federation
- India
- Canada
- Australia
- Republic of Korea
- Spain
- Mexico
- Indonesia
- Netherlands
- Turkey
- Saudi Arabia
- Switzerland
- Sweden
- Nigeria
- Poland
- Belgium
- Argentina
- Norway
- Austria
- Thailand
- United Arab Emirates
- Colombia
- Denmark
- South Africa
- Malaysia
- Israel
- Singapore
- Egypt
- Philippines
- Finland
- Chile
- Ireland
- Pakistan
- Greece
- Portugal
- Kazakhstan
- Algeria
- Czech Republic
- Qatar
- Peru
- Romania
- Vietnam
+ the largest producing countries
Data coverage:
- Global market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Global production, split by region and country
- Global trade (exports and imports)
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
-
3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- CONSUMPTION BY COUNTRY
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. GLOBAL PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
- PRODUCTION BY COUNTRY
8. GLOBAL IMPORTS
The Largest Importers on The Market and How They Succeed
- IMPORTS FROM 2012–2024
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. GLOBAL EXPORTS
The Largest Exporters on The Market and How They Succeed
- EXPORTS FROM 2012–2024
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
11. COUNTRY PROFILES
The Largest Markets And Their Profiles
This Chapter is Available Only for the Professional Edition PRO- United States
- China
- Japan
- Germany
- United Kingdom
- France
- Brazil
- Italy
- Russian Federation
- India
- Canada
- Australia
- Republic of Korea
- Spain
- Mexico
- Indonesia
- Netherlands
- Turkey
- Saudi Arabia
- Switzerland
- Sweden
- Nigeria
- Poland
- Belgium
- Argentina
- Norway
- Austria
- Thailand
- United Arab Emirates
- Colombia
- Denmark
- South Africa
- Malaysia
- Israel
- Singapore
- Egypt
- Philippines
- Finland
- Chile
- Ireland
- Pakistan
- Greece
- Portugal
- Kazakhstan
- Algeria
- Czech Republic
- Qatar
- Peru
- Romania
- Vietnam
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LIST OF TABLES
- Key Findings In 2024
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Per Capita Consumption, By Country, 2018–2024
- Production, In Physical Terms, By Country, 2012–2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Destination, 2012–2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Origin, 2012–2024
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Consumption, By Country, 2024
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2024
- Production, In Value Terms, 2012–2024
- Production, By Country, 2024
- Production, In Physical Terms, By Country, 2012–2024
- Imports, In Physical Terms, 2012–2024
- Imports, In Value Terms, 2012–2024
- Imports, In Physical Terms, By Country, 2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country, 2012–2024
- Exports, In Physical Terms, 2012–2024
- Exports, In Value Terms, 2012–2024
- Exports, In Physical Terms, By Country, 2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, 2012–2024
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In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...