Asia - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights
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View PricingAsia: Board Game Market 2020
Board Game Market Size in Asia
The revenue of the board game market in Asia amounted to $X in 2017, lowering by -X% against the previous year. The board game consumption continues to indicate a temperate curtailment. The growth pace was the most rapid in 2012, when it surged by X% y-o-y. Over the period under review, the board game market reached its peak figure level of $X in 2007; however, from 2008 to 2017, it stood at a somewhat lower level.
Board Game Production in Asia
In 2017, production of funfair and table or parlour games in Asia totaled X units, going up by X% against the previous year. The board game production continues to indicate a remarkable increase. The pace of growth was the most pronounced in 2011, when it surged by X% y-o-y. Over the period under review, the board game production attained its peak figure volume in 2017, and is likely to see steady growth in the near future.
Board Game Exports in Asia
In 2017, the amount of funfair and table or parlour games exported in Asia totaled X units, lowering by -X% against the previous year. The board game exports continue to indicate a drastic downturn. The most prominent rate of growth was recorded in 2011, when it surged by X% year-to-year. In that year, the board game exports reached their peak volume of X units. From 2012 to 2017, growth of the board game exports stood at a somewhat lower level.
In value terms, board game exports stood at $X in 2017. The board game exports continue to indicate an abrupt curtailment. Over the period under review, the board game exports attained its maximum level of $X in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.
Board Game Exports by Country in Asia
China prevails in board game exports structure, accounting for X units, which was near X% of total exports in 2017. It was distantly followed by Japan (X units), committing X% share of total exports.
Exports from China decreased at an average annual rate of -X% from 2007 to 2017. Japan (-X%) illustrated a downward trend over the same period. While the share of China (X%) and Japan (X%) increased significantly, the shares of the other countries remained relatively stable throughout the analyzed period.
In value terms, China ($X) remains the largest board game supplier in Asia, making up X% of global exports. The second position in the ranking was occupied by Japan ($X), with a X% share of global exports.
In China, board game exports plunged by an average annual rate of -X% over the period from 2007-2017.
Board Game Export Prices by Country in Asia
The board game export price in Asia stood at $X per unit in 2017, dropping by -X% against the previous year. The board game export price continues to indicate a drastic curtailment. The most prominent rate of growth was recorded in 2012, an increase of X% year-to-year. Over the period under review, the export prices for funfair and table or parlour games attained its peak figure level of $X per unit in 2008; however, from 2009 to 2017, it failed to regain its momentum.
Average export prices varied noticeably amongst the major exporting countries. In 2017, major exporting countries recorded the following export prices: in Japan ($X per unit) and China ($X per unit), while China ($X per unit) and Japan ($X per unit) were amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of export prices was attained by Japan (+X% per year).
Board Game Imports in Asia
In 2017, board game imports in Asia totaled X units, coming up by X% against the previous year. The board game imports continue to indicate a drastic curtailment. The growth pace was the most rapid in 2011, with an increase of X% y-o-y. In that year, the board game imports attained their peak volume of X units. From 2012 to 2017, growth of the board game imports failed to regain its momentum.
In value terms, board game imports totaled $X in 2017. The board game imports continue to indicate a deep deduction. Over the period under review, the board game imports attained its maximum level of $X in 2009; however, from 2010 to 2017, it failed to regain its momentum.
Board Game Imports by Country in Asia
In 2017, Japan (X units) represented the key importer for funfair and table or parlour games, generating X% of total imports. The Philippines (X units) occupied the second position in the ranking, distantly followed by Malaysia (X units) and China (X units). All these countries together occupied approx. X% share of total imports. India (X units), Kuwait (X units) and China, Macao SAR (X units) occupied the mild share of total imports.
From 2007 to 2017, average annual rates of growth with regard to board game imports into Japan stood at -X%. At the same time, Malaysia (+X%), India (+X%), Kuwait (+X%) and the Philippines (+X%) displayed positive paces of growth. Moreover, Malaysia emerged as the fastest growing importer in Asia, with a CAGR of +X% from 2007-2017. By contrast, China, Macao SAR (-X%) and China (-X%) illustrated a downward trend over the same period. From 2007 to 2017, the share of Japan, China and China, Macao SAR increased by X%, X% and X% percentage points, while Kuwait (-X%), India (-X%), Malaysia (-X%) and the Philippines (-X%) saw their share reduced.
In value terms, Japan ($X) constitutes the largest market for imported funfair and table or parlour games in Asia, making up X% of global imports. The second position in the ranking was occupied by the Philippines ($X), with a X% share of global imports. It was followed by Malaysia, with a X% share.
From 2007 to 2017, the average annual growth rate of value in Japan totaled -X%. The remaining importing countries recorded the following average annual rates of imports growth: the Philippines (+X% per year) and Malaysia (+X% per year).
Board Game Import Prices by Country in Asia
The board game import price in Asia stood at $X per unit in 2017, reducing by -X% against the previous year. The board game import price continues to indicate a drastic drop. The pace of growth was the most pronounced in 2008, when the import prices increased by X% y-o-y. Over the period under review, the import prices for funfair and table or parlour games reached its maximum level of $X per unit in 2010; however, from 2011 to 2017, it stood at a somewhat lower level.
Import prices varied noticeably by the country of destination; the country with the highest import price was Japan ($X per thousand units), while Kuwait ($X per thousand units) was amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of import prices was attained by Japan (-X% per year), while the other leaders experienced a decline in the import price figures.
Source: IndexBox Platform
This report provides an in-depth analysis of the board game market in Asia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.
Product coverage:
- Prodcom 32404270 - Tables for casino games, automatic bowling alley equipment, a nd other funfair, table or parlour games, including pintables (excluding operated by coins, banknotes
Country coverage:
- Afghanistan
- Armenia
- Azerbaijan
- Bahrain
- Bangladesh
- Bhutan
- Brunei Darussalam
- Cambodia
- China
- Hong Kong SAR
- Macao SAR
- Cyprus
- Georgia
- India
- Indonesia
- Iran
- Iraq
- Israel
- Japan
- Jordan
- Kazakhstan
- Kuwait
- Kyrgyzstan
- Lebanon
- Malaysia
- Maldives
- Mongolia
- Myanmar
- Nepal
- Oman
- Pakistan
- Palestine
- Philippines
- Qatar
- Saudi Arabia
- Singapore
- South Korea
- Sri Lanka
- Syrian Arab Republic
- Taiwan (Chinese)
- Tajikistan
- Thailand
- Timor-Leste
- Turkey
- Turkmenistan
- United Arab Emirates
- Uzbekistan
- Vietnam
- Yemen
- Lao People's Democratic Republic
- Democratic People's Republic of Korea
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Production in Asia, split by region and country
- Trade (exports and imports) in Asia
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- CONSUMPTION BY COUNTRY
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
- PRODUCTION BY COUNTRY
8. IMPORTS
The Largest Importers on The Market and How They Succeed
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Exporters on The Market and How They Succeed
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
11. COUNTRY PROFILES
The Largest Markets And Their Profiles
This Chapter is Available Only for the Professional Edition PRO- Afghanistan
- Armenia
- Azerbaijan
- Bahrain
- Bangladesh
- Bhutan
- Brunei Darussalam
- Cambodia
- China
- Hong Kong SAR
- Macao SAR
- Cyprus
- Georgia
- India
- Indonesia
- Iran
- Iraq
- Israel
- Japan
- Jordan
- Kazakhstan
- Kuwait
- Kyrgyzstan
- Lebanon
- Malaysia
- Maldives
- Mongolia
- Myanmar
- Nepal
- Oman
- Pakistan
- Palestine
- Philippines
- Qatar
- Saudi Arabia
- Singapore
- South Korea
- Sri Lanka
- Syrian Arab Republic
- Taiwan (Chinese)
- Tajikistan
- Thailand
- Timor-Leste
- Turkey
- Turkmenistan
- United Arab Emirates
- Uzbekistan
- Vietnam
- Yemen
- Lao People's Democratic Republic
- Democratic People's Republic of Korea
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LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption, By Country, 2018–2023
- Production, In Physical Terms, By Country, 2012–2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Destination, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Origin, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Consumption, By Country, 2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Production, By Country, 2023
- Production, In Physical Terms, By Country, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, 2012–2023
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