Report Asia - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Nov 1, 2024

Asia - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights

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Asia: Coin Game Market 2022

Coin Game Market Size in Asia

The Asian coin game market shrank to $X in 2021, waning by -11.2% against the previous year. Over the period under review, consumption, however, showed a slight expansion. The level of consumption peaked at $X in 2015; however, from 2016 to 2021, consumption stood at a somewhat lower figure.

Coin Game Production in Asia

In value terms, coin game production amounted to $X in 2021 estimated in export price. Overall, production recorded a resilient expansion. The growth pace was the most rapid in 2014 when the production volume increased by 176% against the previous year. The level of production peaked at $X in 2015; however, from 2016 to 2021, production remained at a lower figure.

Coin Game Exports

Exports in Asia

Coin game exports surged to X units in 2021, increasing by 31% against the year before. Total exports indicated slight growth from 2012 to 2021: its volume increased at an average annual rate of +1.2% over the last nine years. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2021 figures, exports decreased by -13.7% against 2019 indices. The growth pace was the most rapid in 2015 when exports increased by 39%. As a result, the exports reached the peak of X units. From 2016 to 2021, the growth of the exports remained at a lower figure.

In value terms, coin game exports reached $X in 2021. Over the period under review, exports, however, continue to indicate a noticeable reduction. The most prominent rate of growth was recorded in 2013 when exports increased by 16% against the previous year. As a result, the exports attained the peak of $X. From 2014 to 2021, the growth of the exports remained at a lower figure.

Exports by Country

China was the key exporting country with an export of around X units, which resulted at 78% of total exports. It was distantly followed by Taiwan (Chinese) (X units), constituting a 10% share of total exports. Hong Kong SAR (X units) and Japan (X units) held a little share of total exports.

China was also the fastest-growing in terms of the games operated by coins, banknotes or discs exports, with a CAGR of +28.0% from 2012 to 2021. Taiwan (Chinese) (-8.0%), Hong Kong SAR (-10.9%) and Japan (-23.7%) illustrated a downward trend over the same period. China (+69 p.p.) significantly strengthened its position in terms of the total exports, while Hong Kong SAR, Taiwan (Chinese) and Japan saw its share reduced by -9.3%, -14% and -35.3% from 2012 to 2021, respectively.

In value terms, China ($X) remains the largest coin game supplier in Asia, comprising 65% of total exports. The second position in the ranking was taken by Taiwan (Chinese) ($X), with a 12% share of total exports. It was followed by Hong Kong SAR, with a 10% share.

From 2012 to 2021, the average annual growth rate of value in China was relatively modest. In the other countries, the average annual rates were as follows: Taiwan (Chinese) (-5.1% per year) and Hong Kong SAR (-9.2% per year).

Export Prices by Country

In 2021, the export price in Asia amounted to $X per unit, falling by -14.9% against the previous year. In general, the export price saw a abrupt slump. The pace of growth appeared the most rapid in 2013 when the export price increased by 22% against the previous year. As a result, the export price attained the peak level of $X per unit. From 2014 to 2021, the the export prices remained at a somewhat lower figure.

Prices varied noticeably country of origin: the country with the highest price was Hong Kong SAR ($X per unit), while China ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by Japan (+14.8%), while the other leaders experienced more modest paces of growth.

Coin Game Imports

Imports in Asia

In 2021, supplies from abroad of games operated by coins, banknotes or discs decreased by -2.9% to X units, falling for the second year in a row after three years of growth. Over the period under review, imports saw a pronounced slump. The most prominent rate of growth was recorded in 2019 with an increase of 25%. As a result, imports attained the peak of X units. From 2020 to 2021, the growth of imports failed to regain momentum.

In value terms, coin game imports reduced modestly to $X in 2021. In general, imports showed a abrupt shrinkage. The growth pace was the most rapid in 2015 with an increase of 17%. The level of import peaked at $X in 2012; however, from 2013 to 2021, imports failed to regain momentum.

Imports by Country

China (X units) and Japan (X units) represented the largest importers of games operated by coins, banknotes or discs in 2021, accounting for near 23% and 19% of total imports, respectively. It was distantly followed by Singapore (X units), Cyprus (X units), Hong Kong SAR (X units) and Taiwan (Chinese) (X units), together making up a 38% share of total imports. Vietnam (X units) followed a long way behind the leaders.

From 2012 to 2021, the most notable rate of growth in terms of purchases, amongst the main importing countries, was attained by Cyprus (with a CAGR of +69.6%), while imports for the other leaders experienced more modest paces of growth.

In value terms, the largest coin game importing markets in Asia were Hong Kong SAR ($X), Japan ($X) and China ($X), together accounting for 50% of total imports. These countries were followed by Vietnam, Singapore, Taiwan (Chinese) and Cyprus, which together accounted for a further 16%.

Among the main importing countries, Cyprus, with a CAGR of +15.2%, saw the highest growth rate of the value of imports, over the period under review, while purchases for the other leaders experienced more modest paces of growth.

Import Prices by Country

The import price in Asia stood at $X per unit in 2021, growing by 2.7% against the previous year. Overall, the import price, however, continues to indicate a perceptible slump. The growth pace was the most rapid in 2016 an increase of 11% against the previous year. The level of import peaked at $X per unit in 2012; however, from 2013 to 2021, import prices remained at a lower figure.

Prices varied noticeably country of destination: the country with the highest price was Hong Kong SAR ($X per unit), while Cyprus ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by China (+0.9%), while the other leaders experienced mixed trends in the import price figures.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

China remains the largest coin game consuming country in Asia, comprising approx. 42% of total volume. Moreover, coin game consumption in China exceeded the figures recorded by the second-largest consumer, Japan, fourfold. Pakistan ranked third in terms of total consumption with a 9% share.
China remains the largest coin game producing country in Asia, comprising approx. 57% of total volume. Moreover, coin game production in China exceeded the figures recorded by the second-largest producer, Japan, eightfold. Pakistan ranked third in terms of total production with a 7.2% share.
In value terms, the largest coin game supplying countries in Asia were China, South Korea and Taiwan Chinese), with a combined 74% share of total exports.
In value terms, Hong Kong SAR, China and Japan were the countries with the highest levels of imports in 2021, with a combined 44% share of total imports.
In 2021, the export price in Asia amounted to $18 per unit, falling by -71.7% against the previous year.
In 2021, the import price in Asia amounted to $61 per unit, rising by 18% against the previous year.

This report provides an in-depth analysis of the coin game market in Asia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)

Country coverage:

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Production in Asia, split by region and country
  • Trade (exports and imports) in Asia
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • Afghanistan
    • Armenia
    • Azerbaijan
    • Bahrain
    • Bangladesh
    • Bhutan
    • Brunei Darussalam
    • Cambodia
    • China
    • Hong Kong SAR
    • Macao SAR
    • Cyprus
    • Georgia
    • India
    • Indonesia
    • Iran
    • Iraq
    • Israel
    • Japan
    • Jordan
    • Kazakhstan
    • Kuwait
    • Kyrgyzstan
    • Lebanon
    • Malaysia
    • Maldives
    • Mongolia
    • Myanmar
    • Nepal
    • Oman
    • Pakistan
    • Palestine
    • Philippines
    • Qatar
    • Saudi Arabia
    • Singapore
    • South Korea
    • Sri Lanka
    • Syrian Arab Republic
    • Taiwan (Chinese)
    • Tajikistan
    • Thailand
    • Timor-Leste
    • Turkey
    • Turkmenistan
    • United Arab Emirates
    • Uzbekistan
    • Vietnam
    • Yemen
    • Lao People's Democratic Republic
    • Democratic People's Republic of Korea
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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