Report Asia-Pacific - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Nov 1, 2024

Asia-Pacific - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights

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Asia-Pacific: Coin Game Market 2022

Coin Game Market Size in Asia-Pacific

The Asia-Pacific coin game market reduced to $X in 2021, shrinking by -10.8% against the previous year. Over the period under review, consumption, however, showed a mild expansion. The level of consumption peaked at $X in 2015; however, from 2016 to 2021, consumption remained at a lower figure.

Coin Game Production in Asia-Pacific

In value terms, coin game production totaled $X in 2021 estimated in export price. In general, production recorded a resilient increase. The pace of growth appeared the most rapid in 2014 when the production volume increased by 182% against the previous year. Over the period under review, production reached the peak level at $X in 2015; however, from 2016 to 2021, production stood at a somewhat lower figure.

Coin Game Exports

Exports in Asia-Pacific

In 2021, exports of games operated by coins, banknotes or discs in Asia-Pacific soared to X units, rising by 31% against the year before. The total export volume increased at an average annual rate of +1.1% over the period from 2012 to 2021; however, the trend pattern indicated some noticeable fluctuations being recorded throughout the analyzed period. The most prominent rate of growth was recorded in 2015 with an increase of 37% against the previous year. As a result, the exports attained the peak of X units. From 2016 to 2021, the growth of the exports failed to regain momentum.

In value terms, coin game exports rose sharply to $X in 2021. Overall, exports, however, continue to indicate a perceptible curtailment. The most prominent rate of growth was recorded in 2013 with an increase of 14% against the previous year. As a result, the exports reached the peak of $X. From 2014 to 2021, the growth of the exports failed to regain momentum.

Exports by Country

In 2021, China (X units) represented the main exporter of games operated by coins, banknotes or discs, constituting 77% of total exports. It was distantly followed by Taiwan (Chinese) (X units), achieving a 10% share of total exports. Hong Kong SAR (X units), Australia (X units) and Japan (X units) followed a long way behind the leaders.

China was also the fastest-growing in terms of the games operated by coins, banknotes or discs exports, with a CAGR of +28.0% from 2012 to 2021. Australia experienced a relatively flat trend pattern. Taiwan (Chinese) (-8.0%), Hong Kong SAR (-10.9%) and Japan (-23.7%) illustrated a downward trend over the same period. From 2012 to 2021, the share of China increased by +67 percentage points. The shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, China ($X) remains the largest coin game supplier in Asia-Pacific, comprising 60% of total exports. The second position in the ranking was held by Taiwan (Chinese) ($X), with an 11% share of total exports. It was followed by Hong Kong SAR, with a 9.4% share.

In China, coin game exports remained relatively stable over the period from 2012-2021. The remaining exporting countries recorded the following average annual rates of exports growth: Taiwan (Chinese) (-5.1% per year) and Hong Kong SAR (-9.2% per year).

Export Prices by Country

In 2021, the export price in Asia-Pacific amounted to $X per unit, declining by -15.9% against the previous year. In general, the export price saw a deep setback. The most prominent rate of growth was recorded in 2016 an increase of 23%. Over the period under review, the export prices reached the peak figure at $X per unit in 2013; however, from 2014 to 2021, the export prices failed to regain momentum.

There were significant differences in the average prices amongst the major exporting countries. In 2021, the country with the highest price was Australia ($X per unit), while China ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by Japan (+14.8%), while the other leaders experienced more modest paces of growth.

Coin Game Imports

Imports in Asia-Pacific

In 2021, approx. X units of games operated by coins, banknotes or discs were imported in Asia-Pacific; with an increase of 4.6% compared with the year before. Overall, imports, however, saw a pronounced descent. The most prominent rate of growth was recorded in 2019 when imports increased by 26% against the previous year. As a result, imports reached the peak of X units. From 2020 to 2021, the growth of imports remained at a somewhat lower figure.

In value terms, coin game imports soared to $X in 2021. Over the period under review, imports, however, recorded a abrupt curtailment. Over the period under review, imports attained the peak figure at $X in 2012; however, from 2013 to 2021, imports stood at a somewhat lower figure.

Imports by Country

China (X units) and Japan (X units) represented the major importers of games operated by coins, banknotes or discs in 2021, recording near 24% and 20% of total imports, respectively. Singapore (X units) took a 12% share (based on physical terms) of total imports, which put it in second place, followed by Hong Kong SAR (9.4%), Australia (8.7%), Taiwan (Chinese) (5.6%) and Vietnam (4.5%).

From 2012 to 2021, the biggest increases were in Australia (with a CAGR of +20.6%), while purchases for the other leaders experienced more modest paces of growth.

In value terms, the largest coin game importing markets in Asia-Pacific were Australia ($X), Hong Kong SAR ($X) and Japan ($X), together accounting for 52% of total imports. China, Vietnam, Singapore and Taiwan (Chinese) lagged somewhat behind, together comprising a further 21%.

In terms of the main importing countries, Vietnam, with a CAGR of +4.9%, recorded the highest growth rate of the value of imports, over the period under review, while purchases for the other leaders experienced more modest paces of growth.

Import Prices by Country

In 2021, the import price in Asia-Pacific amounted to $X per unit, with an increase of 19% against the previous year. Over the period under review, the import price, however, continues to indicate a pronounced curtailment. The pace of growth appeared the most rapid in 2016 an increase of 20%. The level of import peaked at $X per unit in 2012; however, from 2013 to 2021, import prices failed to regain momentum.

Prices varied noticeably country of destination: the country with the highest price was Australia ($X per unit), while Singapore ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by China (+0.9%), while the other leaders experienced mixed trends in the import price figures.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

China constituted the country with the largest volume of coin game consumption, comprising approx. 46% of total volume. Moreover, coin game consumption in China exceeded the figures recorded by the second-largest consumer, Japan, fourfold. Pakistan ranked third in terms of total consumption with a 9.9% share.
China constituted the country with the largest volume of coin game production, comprising approx. 62% of total volume. Moreover, coin game production in China exceeded the figures recorded by the second-largest producer, Japan, eightfold. The third position in this ranking was occupied by Pakistan, with a 7.8% share.
In value terms, the largest coin game supplying countries in Asia-Pacific were China, South Korea and Taiwan Chinese), together comprising 70% of total exports.
In value terms, the largest coin game importing markets in Asia-Pacific were Australia, Hong Kong SAR and China, together comprising 49% of total imports.
In 2021, the export price in Asia-Pacific amounted to $19 per unit, shrinking by -72.8% against the previous year.
In 2021, the import price in Asia-Pacific amounted to $75 per unit, rising by 24% against the previous year.

This report provides an in-depth analysis of the coin game market in Asia-Pacific. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)

Country coverage:

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Production in Asia-Pacific, split by region and country
  • Trade (exports and imports) in Asia-Pacific
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • Afghanistan
    • Australia
    • Bangladesh
    • Bhutan
    • Brunei Darussalam
    • Cambodia
    • China
    • Hong Kong SAR
    • Macao SAR
    • Cook Islands
    • Fiji
    • French Polynesia
    • India
    • Indonesia
    • Japan
    • Kiribati
    • Malaysia
    • Maldives
    • Marshall Islands
    • Micronesia
    • Myanmar
    • Nepal
    • New Caledonia
    • New Zealand
    • Northern Mariana Islands
    • Pakistan
    • Palau
    • Papua New Guinea
    • Philippines
    • Samoa
    • Singapore
    • Solomon Islands
    • South Korea
    • Sri Lanka
    • Taiwan (Chinese)
    • Thailand
    • Timor-Leste
    • Tokelau
    • Tonga
    • Tuvalu
    • Vanuatu
    • Vietnam
    • Wallis and Futuna Islands
    • Lao People's Democratic Republic
    • American Samoa
    • Democratic People's Republic of Korea
    • Nauru
    • Niue
    • Guam
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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