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Asia-Pacific - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights
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View PricingAsia-Pacific: Video Game Console Market 2025
Video Game Console Market Size in Asia-Pacific
In 2022, the Asia-Pacific video game console market was finally on the rise to reach $X after two years of decline. In general, consumption, however, recorded a noticeable reduction. Over the period under review, the market reached the peak level at $X in 2014; however, from 2015 to 2022, consumption stood at a somewhat lower figure.
Video Game Console Production in Asia-Pacific
In value terms, video game console production surged to $X in 2022 estimated in export price. The total production indicated buoyant growth from 2012 to 2022: its value increased at an average annual rate of +6.3% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, production increased by +72.0% against 2019 indices. As a result, production attained the peak level and is likely to continue growth in the immediate term.
Video Game Console Exports
Exports in Asia-Pacific
For the third consecutive year, Asia-Pacific recorded growth in shipments abroad of video game consoles (not operated by means of payments), which increased by 7.4% to X units in 2022. Total exports indicated a strong increase from 2012 to 2022: its volume increased at an average annual rate of +5.8% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, exports increased by +53.1% against 2019 indices. The most prominent rate of growth was recorded in 2015 with an increase of 31%. Over the period under review, the exports reached the peak figure in 2022 and are likely to continue growth in the immediate term.
In value terms, video game console exports soared to $X in 2022. In general, exports saw a buoyant increase. The most prominent rate of growth was recorded in 2017 when exports increased by 44% against the previous year. The level of export peaked in 2022 and is likely to see gradual growth in years to come.
Exports by Country
China prevails in exports structure, reaching X units, which was near 86% of total exports in 2022. It was distantly followed by Hong Kong SAR (X units), achieving a 7.4% share of total exports. Vietnam (X units) followed a long way behind the leaders.
From 2012 to 2022, average annual rates of growth with regard to video game console exports from China stood at +7.1%. At the same time, Vietnam (+64.3%) displayed positive paces of growth. Moreover, Vietnam emerged as the fastest-growing exporter exported in Asia-Pacific, with a CAGR of +64.3% from 2012-2022. By contrast, Hong Kong SAR (-3.2%) illustrated a downward trend over the same period. From 2012 to 2022, the share of China and Vietnam increased by +10 and +3.6 percentage points, respectively.
In value terms, China ($X) remains the largest video game console supplier in Asia-Pacific, comprising 80% of total exports. The second position in the ranking was taken by Hong Kong SAR ($X), with a 4.2% share of total exports.
In China, video game console exports increased at an average annual rate of +9.6% over the period from 2012-2022. The remaining exporting countries recorded the following average annual rates of exports growth: Hong Kong SAR (-3.3% per year) and Vietnam (+62.4% per year).
Export Prices by Country
In 2022, the export price in Asia-Pacific amounted to $X per unit, with an increase of 8.2% against the previous year. Over the period from 2012 to 2022, it increased at an average annual rate of +2.7%. The growth pace was the most rapid in 2017 an increase of 15% against the previous year. The level of export peaked in 2022 and is likely to continue growth in the immediate term.
There were significant differences in the average prices amongst the major exporting countries. In 2022, amid the top suppliers, the country with the highest price was China ($X per unit), while Hong Kong SAR ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by China (+2.3%), while the other leaders experienced a decline in the export price figures.
Video Game Console Imports
Imports in Asia-Pacific
In 2022, purchases abroad of video game consoles (not operated by means of payments) increased by 11% to X units, rising for the third consecutive year after two years of decline. Overall, imports, however, continue to indicate a mild reduction. The pace of growth appeared the most rapid in 2017 when imports increased by 75%. Over the period under review, imports attained the peak figure at X units in 2012; however, from 2013 to 2022, imports stood at a somewhat lower figure.
In value terms, video game console imports surged to $X in 2022. In general, imports saw temperate growth. The pace of growth was the most pronounced in 2017 when imports increased by 103%. Over the period under review, imports hit record highs in 2022 and are expected to retain growth in the immediate term.
Imports by Country
Japan represented the key importer of video game consoles (not operated by means of payments) in Asia-Pacific, with the volume of imports recording X units, which was approx. 41% of total imports in 2022. It was distantly followed by Hong Kong SAR (X units), Australia (X units), Singapore (X units), South Korea (X units) and China (X units), together achieving a 48% share of total imports. Taiwan (Chinese) (X units) took a relatively small share of total imports.
From 2012 to 2022, average annual rates of growth with regard to video game console imports into Japan stood at +2.8%. At the same time, China (+20.0%), South Korea (+10.8%) and Taiwan (Chinese) (+6.5%) displayed positive paces of growth. Moreover, China emerged as the fastest-growing importer imported in Asia-Pacific, with a CAGR of +20.0% from 2012-2022. Australia experienced a relatively flat trend pattern. By contrast, Singapore (-5.7%) and Hong Kong SAR (-10.6%) illustrated a downward trend over the same period. While the share of Japan (+15 p.p.), China (+4.4 p.p.), South Korea (+4.3 p.p.), Australia (+2.5 p.p.) and Taiwan (Chinese) (+1.7 p.p.) increased significantly in terms of the total imports from 2012-2022, the share of Singapore (-3.4 p.p.) and Hong Kong SAR (-25.8 p.p.) displayed negative dynamics.
In value terms, Japan ($X) constitutes the largest market for imported video game consoles (not operated by means of payments) in Asia-Pacific, comprising 40% of total imports. The second position in the ranking was held by Hong Kong SAR ($X), with a 14% share of total imports. It was followed by China, with a 14% share.
In Japan, video game console imports remained relatively stable over the period from 2012-2022. The remaining importing countries recorded the following average annual rates of imports growth: Hong Kong SAR (-3.7% per year) and China (+16.9% per year).
Import Prices by Country
The import price in Asia-Pacific stood at $X per unit in 2022, growing by 5.1% against the previous year. Import price indicated pronounced growth from 2012 to 2022: its price increased at an average annual rate of +4.3% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, video game console import price increased by +68.0% against 2015 indices. The pace of growth appeared the most rapid in 2017 when the import price increased by 16% against the previous year. Over the period under review, import prices reached the peak figure in 2022 and is likely to see gradual growth in the immediate term.
There were significant differences in the average prices amongst the major importing countries. In 2022, amid the top importers, the country with the highest price was China ($X per unit), while Singapore ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Taiwan (Chinese) (+9.7%), while the other leaders experienced more modest paces of growth.
Source: IndexBox Platform
Frequently Asked Questions (FAQ) :
This report provides an in-depth analysis of the video game console market in Asia-Pacific. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Afghanistan
- Australia
- Bangladesh
- Bhutan
- Brunei Darussalam
- Cambodia
- China
- Hong Kong SAR
- Macao SAR
- Cook Islands
- Fiji
- French Polynesia
- India
- Indonesia
- Japan
- Kiribati
- Malaysia
- Maldives
- Marshall Islands
- Micronesia
- Myanmar
- Nepal
- New Caledonia
- New Zealand
- Northern Mariana Islands
- Pakistan
- Palau
- Papua New Guinea
- Philippines
- Samoa
- Singapore
- Solomon Islands
- South Korea
- Sri Lanka
- Taiwan (Chinese)
- Thailand
- Timor-Leste
- Tokelau
- Tonga
- Tuvalu
- Vanuatu
- Vietnam
- Wallis and Futuna Islands
- Lao People's Democratic Republic
- American Samoa
- Democratic People's Republic of Korea
- Nauru
- Niue
- Guam
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Production in Asia-Pacific, split by region and country
- Trade (exports and imports) in Asia-Pacific
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
-
3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- CONSUMPTION BY COUNTRY
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
- PRODUCTION BY COUNTRY
8. IMPORTS
The Largest Importers on The Market and How They Succeed
- IMPORTS FROM 2012–2024
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Exporters on The Market and How They Succeed
- EXPORTS FROM 2012–2024
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
11. COUNTRY PROFILES
The Largest Markets And Their Profiles
This Chapter is Available Only for the Professional Edition PRO- Afghanistan
- Australia
- Bangladesh
- Bhutan
- Brunei Darussalam
- Cambodia
- China
- Hong Kong SAR
- Macao SAR
- Cook Islands
- Fiji
- French Polynesia
- India
- Indonesia
- Japan
- Kiribati
- Malaysia
- Maldives
- Marshall Islands
- Micronesia
- Myanmar
- Nepal
- New Caledonia
- New Zealand
- Northern Mariana Islands
- Pakistan
- Palau
- Papua New Guinea
- Philippines
- Samoa
- Singapore
- Solomon Islands
- South Korea
- Sri Lanka
- Taiwan (Chinese)
- Thailand
- Timor-Leste
- Tokelau
- Tonga
- Tuvalu
- Vanuatu
- Vietnam
- Wallis and Futuna Islands
- Lao People's Democratic Republic
- American Samoa
- Democratic People's Republic of Korea
- Nauru
- Niue
- Guam
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LIST OF TABLES
- Key Findings In 2024
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Per Capita Consumption, By Country, 2018–2024
- Production, In Physical Terms, By Country, 2012–2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Destination, 2012–2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Origin, 2012–2024
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Consumption, By Country, 2024
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2024
- Production, In Value Terms, 2012–2024
- Production, By Country, 2024
- Production, In Physical Terms, By Country, 2012–2024
- Imports, In Physical Terms, 2012–2024
- Imports, In Value Terms, 2012–2024
- Imports, In Physical Terms, By Country, 2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country, 2012–2024
- Exports, In Physical Terms, 2012–2024
- Exports, In Value Terms, 2012–2024
- Exports, In Physical Terms, By Country, 2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, 2012–2024
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