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Belgium - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights
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View PricingBelgium: Video Game Console Market 2025
Video Game Console Exports
Exports from Belgium
In 2022, after four years of growth, there was significant decline in shipments abroad of video game consoles (not operated by means of payments), when their volume decreased by -70.9% to X units. Overall, exports recorded a deep reduction. The most prominent rate of growth was recorded in 2020 when exports increased by 104%. Over the period under review, the exports reached the maximum at X units in 2012; however, from 2013 to 2022, the exports stood at a somewhat lower figure.
In value terms, video game console exports reduced rapidly to $X in 2022. Over the period under review, exports saw a deep contraction. The most prominent rate of growth was recorded in 2020 with an increase of 52%. The exports peaked at $X in 2012; however, from 2013 to 2022, the exports remained at a lower figure.
Exports by Country
The Netherlands (X units) was the main destination for video game console exports from Belgium, accounting for a 48% share of total exports. Moreover, video game console exports to the Netherlands exceeded the volume sent to the second major destination, France (X units), fourfold. The third position in this ranking was held by Switzerland (X units), with a 10% share.
From 2012 to 2022, the average annual growth rate of volume to the Netherlands stood at -7.0%. Exports to the other major destinations recorded the following average annual rates of exports growth: France (-24.9% per year) and Switzerland (+27.9% per year).
In value terms, the Netherlands ($X) remains the key foreign market for video game consoles (not operated by means of payments) exports from Belgium, comprising 58% of total exports. The second position in the ranking was taken by France ($X), with an 8.3% share of total exports. It was followed by Luxembourg, with an 8.3% share.
From 2012 to 2022, the average annual growth rate of value to the Netherlands stood at -7.6%. Exports to the other major destinations recorded the following average annual rates of exports growth: France (-21.6% per year) and Luxembourg (-3.6% per year).
Export Prices by Country
The average video game console export price stood at $X per unit in 2022, picking up by 43% against the previous year. Overall, the export price saw a pronounced expansion. Over the period under review, the average export prices attained the maximum at $X per unit in 2018; however, from 2019 to 2022, the export prices remained at a lower figure.
There were significant differences in the average prices for the major external markets. In 2022, amid the top suppliers, the country with the highest price was Singapore ($X per unit), while the average price for exports to the United Arab Emirates ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Singapore (+17.7%), while the prices for the other major destinations experienced more modest paces of growth.
Video Game Console Imports
Imports into Belgium
After two years of growth, overseas purchases of video game consoles (not operated by means of payments) decreased by -55.7% to X units in 2022. Over the period under review, imports recorded a abrupt slump. The pace of growth appeared the most rapid in 2020 when imports increased by 79% against the previous year. Imports peaked at X units in 2012; however, from 2013 to 2022, imports failed to regain momentum.
In value terms, video game console imports fell rapidly to $X in 2022. Overall, imports recorded a perceptible reduction. The most prominent rate of growth was recorded in 2018 when imports increased by 41%. Over the period under review, imports reached the maximum at $X in 2021, and then shrank markedly in the following year.
Imports by Country
In 2022, the Netherlands (X units) constituted the largest video game console supplier to Belgium, accounting for a 62% share of total imports. Moreover, video game console imports from the Netherlands exceeded the figures recorded by the second-largest supplier, Poland (X units), fourfold. France (X units) ranked third in terms of total imports with a 9.2% share.
From 2012 to 2022, the average annual rate of growth in terms of volume from the Netherlands totaled -3.3%. The remaining supplying countries recorded the following average annual rates of imports growth: Poland (+25.8% per year) and France (-0.0% per year).
In value terms, the Netherlands ($X), Poland ($X) and France ($X) were the largest video game console suppliers to Belgium, together comprising 92% of total imports.
Poland, with a CAGR of +49.7%, saw the highest growth rate of the value of imports, among the main suppliers over the period under review, while purchases for the other leaders experienced more modest paces of growth.
Import Prices by Country
The average video game console import price stood at $X per unit in 2022, surging by 29% against the previous year. In general, import price indicated a buoyant increase from 2012 to 2022: its price increased at an average annual rate of +7.6% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, video game console import price increased by +51.7% against 2020 indices. The growth pace was the most rapid in 2013 when the average import price increased by 31%. The import price peaked in 2022 and is expected to retain growth in years to come.
There were significant differences in the average prices amongst the major supplying countries. In 2022, amid the top importers, the country with the highest price was Poland ($X per unit), while the price for China ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Poland (+18.9%), while the prices for the other major suppliers experienced more modest paces of growth.
Source: IndexBox Platform
Frequently Asked Questions (FAQ) :
This report provides an in-depth analysis of the video game console market in Belgium. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Belgium
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Belgium
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2024
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2024
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2024
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Per Capita Consumption In 2012-2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Origin, 2012–2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Destination, 2012–2024
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2024
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2024
- Trade Balance, In Physical Terms, 2012-2024
- Trade Balance, In Value Terms, 2012-2024
- Per Capita Consumption, 2012-2024
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2024
- Production, In Value Terms, 2012–2024
- Imports, In Physical Terms, 2012–2024
- Imports, In Value Terms, 2012–2024
- Imports, In Physical Terms, By Country, 2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Origin, 2012–2024
- Exports, In Physical Terms, 2012–2024
- Exports, In Value Terms, 2012–2024
- Exports, In Physical Terms, By Country, 2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Destination, 2012–2024
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