Report Canada - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Jan 1, 2025

Canada - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights

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Canada: Video Game Console Market 2025

Video Game Console Exports

Exports from Canada

In 2022, approx. X units of video game consoles were exported from Canada; dropping by -17.3% against 2021. Over the period under review, exports recorded a abrupt shrinkage. The most prominent rate of growth was recorded in 2019 with an increase of 60% against the previous year. The exports peaked at X units in 2013; however, from 2014 to 2022, the exports stood at a somewhat lower figure.

In value terms, video game console exports declined to $X in 2022. In general, exports recorded a noticeable slump. The most prominent rate of growth was recorded in 2015 when exports increased by 52% against the previous year. Over the period under review, the exports attained the maximum at $X in 2013; however, from 2014 to 2022, the exports stood at a somewhat lower figure.

Exports by Country

The United States (X units) was the main destination for video game console exports from Canada, accounting for a 95% share of total exports. It was followed by the United Arab Emirates (X units), with a 2.4% share of total exports.

From 2012 to 2022, the average annual rate of growth in terms of volume to the United States amounted to -9.4%.

In value terms, the United States ($X) remains the key foreign market for video game consoles exports from Canada, comprising 95% of total exports. The second position in the ranking was held by the United Arab Emirates ($X), with a 2.4% share of total exports.

From 2012 to 2022, the average annual growth rate of value to the United States amounted to -4.3%.

Export Prices by Country

In 2022, the average video game console export price amounted to $X per unit, surging by 10% against the previous year. Overall, the export price recorded a resilient expansion. The most prominent rate of growth was recorded in 2018 an increase of 81%. As a result, the export price attained the peak level of $X per unit. From 2019 to 2022, the average export prices remained at a lower figure.

Average prices varied noticeably for the major foreign markets. In 2022, amid the top suppliers, the country with the highest price was the United States ($X per unit), while the average price for exports to the United Arab Emirates amounted to $X per unit.

From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to the United Arab Emirates (+6.8%).

Video Game Console Imports

Imports into Canada

In 2022, after two years of growth, there was significant decline in purchases abroad of video game consoles, when their volume decreased by -5% to X units. Overall, imports showed a pronounced downturn. The most prominent rate of growth was recorded in 2014 when imports increased by 31%. As a result, imports attained the peak of X units. From 2015 to 2022, the growth of imports remained at a lower figure.

In value terms, video game console imports shrank to $X in 2022. The total import value increased at an average annual rate of +3.1% over the period from 2012 to 2022; however, the trend pattern indicated some noticeable fluctuations being recorded in certain years. The most prominent rate of growth was recorded in 2021 when imports increased by 29%. As a result, imports reached the peak of $X, and then reduced in the following year.

Imports by Country

In 2022, China (X units) constituted the largest supplier of video game console to Canada, with a 83% share of total imports. Moreover, video game console imports from China exceeded the figures recorded by the second-largest supplier, Vietnam (X units), more than tenfold. The third position in this ranking was held by Hong Kong SAR (X units), with a 4.7% share.

From 2012 to 2022, the average annual growth rate of volume from China totaled -3.4%. The remaining supplying countries recorded the following average annual rates of imports growth: Vietnam (+230.1% per year) and Hong Kong SAR (+90.0% per year).

In value terms, China ($X) constituted the largest supplier of video game consoles to Canada, comprising 83% of total imports. The second position in the ranking was taken by Vietnam ($X), with a 5.7% share of total imports. It was followed by Hong Kong SAR, with a 4.7% share.

From 2012 to 2022, the average annual growth rate of value from China stood at +3.3%. The remaining supplying countries recorded the following average annual rates of imports growth: Vietnam (+255.2% per year) and Hong Kong SAR (+103.2% per year).

Import Prices by Country

The average video game console import price stood at $X per unit in 2022, dropping by -4.5% against the previous year. Overall, the import price, however, continues to indicate a buoyant expansion. The growth pace was the most rapid in 2018 when the average import price increased by 26%. The import price peaked at $X per unit in 2021, and then reduced modestly in the following year.

Average prices varied noticeably amongst the major supplying countries. In 2022, amid the top importers, the highest price was recorded for prices from Vietnam ($X per unit) and Japan ($X per unit), while the price for the United States ($X per unit) and Hong Kong SAR ($X per unit) were amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Vietnam (+7.6%), while the prices for the other major suppliers experienced more modest paces of growth.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

The countries with the highest volumes of video game console consumption in 2020 were Germany, China and the U.S., with a combined 41% share of global consumption.
China constituted the country with the largest volume of video game console production, comprising approx. 70% of total volume. Moreover, video game console production in China exceeded the figures recorded by the second-largest producer, Japan, sevenfold. Vietnam ranked third in terms of total production with a 3.3% share.
In value terms, China constituted the largest supplier of video game console to Canada, comprising 87% of total imports. The second position in the ranking was occupied by Vietnam, with a 5.4% share of total imports. It was followed by Japan, with a 3.5% share.
In value terms, the U.S. remains the key foreign market for video game console exports from Canada, comprising 95% of total exports. The second position in the ranking was occupied by Hong Kong SAR, with a 1.7% share of total exports.
In 2020, the average video game console export price amounted to $380 per unit, with a decrease of -4.5% against the previous year.
In 2020, the average video game console import price amounted to $330 per unit, reducing by -16.6% against the previous year.

This report provides an in-depth analysis of the video game console market in Canada. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • Canada

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Trade (exports and imports) in Canada
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. MARKET STRUCTURE
    3. TRADE BALANCE
    4. PER CAPITA CONSUMPTION
    5. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
  8. 8. IMPORTS

    The Largest Import Supplying Countries

    1. IMPORTS FROM 2012–2024
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Destinations for Exports

    1. EXPORTS FROM 2012–2024
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. LIST OF TABLES

    1. Key Findings In 2024
    2. Market Volume, In Physical Terms, 2012–2024
    3. Market Value, 2012–2024
    4. Per Capita Consumption In 2012-2024
    5. Imports, In Physical Terms, By Country, 2012–2024
    6. Imports, In Value Terms, By Country, 2012–2024
    7. Import Prices, By Country Of Origin, 2012–2024
    8. Exports, In Physical Terms, By Country, 2012–2024
    9. Exports, In Value Terms, By Country, 2012–2024
    10. Export Prices, By Country Of Destination, 2012–2024
  12. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2024
    2. Market Value, 2012–2024
    3. Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2024
    4. Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2024
    5. Trade Balance, In Physical Terms, 2012-2024
    6. Trade Balance, In Value Terms, 2012-2024
    7. Per Capita Consumption, 2012-2024
    8. Market Volume Forecast to 2030
    9. Market Value Forecast to 2030
    10. Products: Market Size And Growth, By Type
    11. Products: Average Per Capita Consumption, By Type
    12. Products: Exports And Growth, By Type
    13. Products: Export Prices And Growth, By Type
    14. Production Volume And Growth
    15. Exports And Growth
    16. Export Prices And Growth
    17. Market Size And Growth
    18. Per Capita Consumption
    19. Imports And Growth
    20. Import Prices
    21. Production, In Physical Terms, 2012–2024
    22. Production, In Value Terms, 2012–2024
    23. Imports, In Physical Terms, 2012–2024
    24. Imports, In Value Terms, 2012–2024
    25. Imports, In Physical Terms, By Country, 2024
    26. Imports, In Physical Terms, By Country, 2012–2024
    27. Imports, In Value Terms, By Country, 2012–2024
    28. Import Prices, By Country Of Origin, 2012–2024
    29. Exports, In Physical Terms, 2012–2024
    30. Exports, In Value Terms, 2012–2024
    31. Exports, In Physical Terms, By Country, 2024
    32. Exports, In Physical Terms, By Country, 2012–2024
    33. Exports, In Value Terms, By Country, 2012–2024
    34. Export Prices, By Country Of Destination, 2012–2024

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