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Hong Kong SAR, China - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights
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View PricingHong Kong SAR, China: Video Game Console Market 2025
Video Game Console Market Size in Hong Kong SAR, China
The Hong Kong video game console market skyrocketed to $X in 2022, with an increase of 258% against the previous year. Over the period under review, consumption continues to indicate a significant expansion. Over the period under review, the market hit record highs in 2022 and is expected to retain growth in years to come.
Video Game Console Production in Hong Kong SAR, China
In value terms, video game console production fell modestly to $X in 2022 estimated in export price. In general, production, however, recorded a buoyant increase. The growth pace was the most rapid in 2018 with an increase of 185% against the previous year. As a result, production reached the peak level of $X. From 2019 to 2022, production growth remained at a lower figure.
Video Game Console Exports
Exports from Hong Kong SAR, China
In 2022, shipments abroad of video game consoles decreased by -43.9% to X units, falling for the fourth year in a row after two years of growth. Over the period under review, exports showed a abrupt shrinkage. The most prominent rate of growth was recorded in 2017 with an increase of 312%. The exports peaked at X units in 2018; however, from 2019 to 2022, the exports failed to regain momentum.
In value terms, video game console exports rose to $X in 2022. In general, exports recorded a perceptible decrease. The pace of growth appeared the most rapid in 2017 when exports increased by 312%. Over the period under review, the exports reached the maximum at $X in 2018; however, from 2019 to 2022, the exports failed to regain momentum.
Exports by Country
Vietnam (X units), China (X units) and the UK (X units) were the main destinations of video game console exports from Hong Kong SAR, with a combined 38% share of total exports. The United States, Spain, Japan, South Korea, Poland, Germany, Taiwan (Chinese), Singapore, Russia and Australia lagged somewhat behind, together accounting for a further 51%.
From 2012 to 2022, the most notable rate of growth in terms of shipments, amongst the main countries of destination, was attained by Poland (with a CAGR of +104.3%), while the other leaders experienced more modest paces of growth.
In value terms, the largest markets for video game console exported from Hong Kong SAR were Vietnam ($X), China ($X) and the UK ($X), together accounting for 38% of total exports. The United States, Spain, Japan, South Korea, Poland, Germany, Taiwan (Chinese), Singapore, Russia and Australia lagged somewhat behind, together accounting for a further 51%.
Poland, with a CAGR of +117.0%, saw the highest growth rate of the value of exports, in terms of the main countries of destination over the period under review, while shipments for the other leaders experienced more modest paces of growth.
Export Prices by Country
In 2022, the average video game console export price amounted to $X per unit, surging by 84% against the previous year. Overall, export price indicated a buoyant expansion from 2012 to 2022: its price increased at an average annual rate of +6.1% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. As a result, the export price attained the peak level and is likely to continue growth in the immediate term.
Average prices varied noticeably for the major overseas markets. In 2022, amid the top suppliers, the countries with the highest prices were Vietnam ($X per unit) and Japan ($X per unit), while the average price for exports to Singapore ($X per unit) and South Korea ($X per unit) were amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Russia (+6.2%), while the prices for the other major destinations experienced more modest paces of growth.
Video Game Console Imports
Imports into Hong Kong SAR, China
In 2022, purchases abroad of video game consoles decreased by -18.2% to X units, falling for the fourth consecutive year after two years of growth. Over the period under review, imports saw a abrupt curtailment. The most prominent rate of growth was recorded in 2017 with an increase of 199%. Imports peaked at X units in 2018; however, from 2019 to 2022, imports remained at a lower figure.
In value terms, video game console imports fell sharply to $X in 2022. In general, imports showed a pronounced decline. The pace of growth was the most pronounced in 2017 with an increase of 264% against the previous year. Imports peaked at $X in 2018; however, from 2019 to 2022, imports failed to regain momentum.
Imports by Country
China (X units), Japan (X units) and the United States (X units) were the main suppliers of video game console imports to Hong Kong SAR, together accounting for 87% of total imports.
From 2012 to 2022, the biggest increases were recorded for Japan (with a CAGR of +25.8%), while purchases for the other leaders experienced more modest paces of growth.
In value terms, the largest video game console suppliers to Hong Kong SAR were China ($X), Japan ($X) and the United States ($X), with a combined 87% share of total imports.
Japan, with a CAGR of +34.2%, saw the highest rates of growth with regard to the value of imports, among the main suppliers over the period under review, while purchases for the other leaders experienced more modest paces of growth.
Import Prices by Country
In 2022, the average video game console import price amounted to $X per unit, waning by -4.5% against the previous year. Over the period under review, the import price, however, recorded a strong expansion. The most prominent rate of growth was recorded in 2017 an increase of 22% against the previous year. Over the period under review, average import prices hit record highs at $X per unit in 2021, and then contracted in the following year.
Average prices varied noticeably amongst the major supplying countries. In 2022, amid the top importers, the countries with the highest prices were Japan ($X per unit) and the United States ($X per unit), while the price for Singapore ($X per unit) and the UK ($X per unit) were amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by the UK (+6.6%), while the prices for the other major suppliers experienced more modest paces of growth.
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Frequently Asked Questions (FAQ) :
This report provides an in-depth analysis of the video game console market in Hong Kong SAR, China. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Hong Kong SAR
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Hong Kong SAR, China
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2024
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2024
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2024
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Per Capita Consumption In 2012-2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Origin, 2012–2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Destination, 2012–2024
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2024
- Market Value, 2012–2024
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2024
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2024
- Trade Balance, In Physical Terms, 2012-2024
- Trade Balance, In Value Terms, 2012-2024
- Per Capita Consumption, 2012-2024
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2024
- Production, In Value Terms, 2012–2024
- Imports, In Physical Terms, 2012–2024
- Imports, In Value Terms, 2012–2024
- Imports, In Physical Terms, By Country, 2024
- Imports, In Physical Terms, By Country, 2012–2024
- Imports, In Value Terms, By Country, 2012–2024
- Import Prices, By Country Of Origin, 2012–2024
- Exports, In Physical Terms, 2012–2024
- Exports, In Value Terms, 2012–2024
- Exports, In Physical Terms, By Country, 2024
- Exports, In Physical Terms, By Country, 2012–2024
- Exports, In Value Terms, By Country, 2012–2024
- Export Prices, By Country Of Destination, 2012–2024
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