Report Israel - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Jan 1, 2025

Israel - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights

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Israel: Video Game Console Market 2025

Video Game Console Exports

Exports from Israel

In 2022, shipments abroad of video game consoles (not operated by means of payments) increased by 15% to X units, rising for the second year in a row after two years of decline. In general, exports showed significant growth. The pace of growth was the most pronounced in 2013 when exports increased by 52,200% against the previous year. Over the period under review, the exports attained the maximum at X units in 2018; however, from 2019 to 2022, the exports remained at a lower figure.

In value terms, video game console exports soared to $X in 2022. Over the period under review, exports showed a significant increase. The most prominent rate of growth was recorded in 2013 when exports increased by 72,833% against the previous year. The exports peaked in 2022 and are likely to see gradual growth in the near future.

Exports by Country

The UK (X units) was the main destination for video game console exports from Israel, with a 79% share of total exports. Moreover, video game console exports to the UK exceeded the volume sent to the second major destination, the United Arab Emirates (X units), ninefold. Hong Kong SAR (X units) ranked third in terms of total exports with a 6.1% share.

From 2012 to 2022, the average annual rate of growth in terms of volume to the UK stood at +89.4%. Exports to the other major destinations recorded the following average annual rates of exports growth: the United Arab Emirates (+35,266.7% per year) and Hong Kong SAR (+58.7% per year).

In value terms, the UK ($X) emerged as the key foreign market for video game consoles (not operated by means of payments) exports from Israel, comprising 79% of total exports. The second position in the ranking was taken by the United Arab Emirates ($X), with a 9.2% share of total exports. It was followed by Hong Kong SAR, with a 6.1% share.

From 2012 to 2022, the average annual growth rate of value to the UK totaled +232.1%. Exports to the other major destinations recorded the following average annual rates of exports growth: the United Arab Emirates (+30,984.3% per year) and Hong Kong SAR (+181.3% per year).

Export Prices by Country

In 2022, the average video game console export price amounted to $X per unit, picking up by 62% against the previous year. Overall, the export price, however, saw a mild downturn. The export price peaked at $X per unit in 2015; however, from 2016 to 2022, the export prices remained at a lower figure.

Average prices varied noticeably for the major overseas markets. In 2022, amid the top suppliers, the countries with the highest prices were the United Arab Emirates ($X per unit) and the United States ($X per unit), while the average price for exports to the UK ($X per unit) and the Netherlands ($X per unit) were amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to the Netherlands (+3.3%), while the prices for the other major destinations experienced mixed trend patterns.

Video Game Console Imports

Imports into Israel

In 2022, overseas purchases of video game consoles (not operated by means of payments) increased by 4% to X units, rising for the second consecutive year after two years of decline. Over the period under review, imports recorded a strong expansion. The pace of growth appeared the most rapid in 2014 when imports increased by 125% against the previous year. Imports peaked in 2022 and are expected to retain growth in the near future.

In value terms, video game console imports reached $X in 2022. In general, imports posted resilient growth. The most prominent rate of growth was recorded in 2014 with an increase of 124%. Over the period under review, imports reached the maximum in 2022 and are likely to see gradual growth in years to come.

Imports by Country

In 2022, China (X units) constituted the largest video game console supplier to Israel, accounting for a 79% share of total imports. Moreover, video game console imports from China exceeded the figures recorded by the second-largest supplier, Japan (X units), tenfold. Germany (X units) ranked third in terms of total imports with a 6% share.

From 2012 to 2022, the average annual growth rate of volume from China stood at +43.8%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (+88.5% per year) and Germany (+6.4% per year).

In value terms, China ($X) constituted the largest supplier of video game consoles (not operated by means of payments) to Israel, comprising 79% of total imports. The second position in the ranking was taken by Japan ($X), with an 8.2% share of total imports. It was followed by Germany, with a 6% share.

From 2012 to 2022, the average annual growth rate of value from China stood at +54.3%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (+101.7% per year) and Germany (+14.2% per year).

Import Prices by Country

In 2022, the average video game console import price amounted to $X per unit, shrinking by -3.2% against the previous year. Overall, the import price, however, continues to indicate a resilient increase. The most prominent rate of growth was recorded in 2016 an increase of 18% against the previous year. Over the period under review, average import prices reached the peak figure at $X per unit in 2021, and then shrank in the following year.

Average prices varied noticeably amongst the major supplying countries. In 2022, amid the top importers, the highest price was recorded for prices from the Netherlands ($X per unit) and Japan ($X per unit), while the price for China ($X per unit) and the UK ($X per unit) were amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by the UK (+7.3%), while the prices for the other major suppliers experienced more modest paces of growth.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

The countries with the highest volumes of in 2021 were the United States, China and Japan, with a combined 84% share of global consumption. These countries were followed by the UK and Germany, which together accounted for a further 4.1%.
China constituted the country with the largest volume of video game console production, comprising approx. 87% of total volume. Moreover, video game console production in China exceeded the figures recorded by the second-largest producer, Japan, sevenfold.
In value terms, China constituted the largest supplier of video game console to Israel, comprising 51% of total imports. The second position in the ranking was occupied by Poland, with a 22% share of total imports. It was followed by Ireland, with a 10% share.
In value terms, the largest markets for video game console exported from Israel were the UK, Palestine and the United States, with a combined 86% share of total exports.
The average video game console export price stood at $396 per unit in 2021, remaining constant against the previous year.
In 2021, the average video game console import price amounted to $420 per unit, flattening at the previous year.

This report provides an in-depth analysis of the video game console market in Israel. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • Israel

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Trade (exports and imports) in Israel
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. MARKET STRUCTURE
    3. TRADE BALANCE
    4. PER CAPITA CONSUMPTION
    5. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
  8. 8. IMPORTS

    The Largest Import Supplying Countries

    1. IMPORTS FROM 2012–2024
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Destinations for Exports

    1. EXPORTS FROM 2012–2024
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. LIST OF TABLES

    1. Key Findings In 2024
    2. Market Volume, In Physical Terms, 2012–2024
    3. Market Value, 2012–2024
    4. Per Capita Consumption In 2012-2024
    5. Imports, In Physical Terms, By Country, 2012–2024
    6. Imports, In Value Terms, By Country, 2012–2024
    7. Import Prices, By Country Of Origin, 2012–2024
    8. Exports, In Physical Terms, By Country, 2012–2024
    9. Exports, In Value Terms, By Country, 2012–2024
    10. Export Prices, By Country Of Destination, 2012–2024
  12. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2024
    2. Market Value, 2012–2024
    3. Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2024
    4. Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2024
    5. Trade Balance, In Physical Terms, 2012-2024
    6. Trade Balance, In Value Terms, 2012-2024
    7. Per Capita Consumption, 2012-2024
    8. Market Volume Forecast to 2030
    9. Market Value Forecast to 2030
    10. Products: Market Size And Growth, By Type
    11. Products: Average Per Capita Consumption, By Type
    12. Products: Exports And Growth, By Type
    13. Products: Export Prices And Growth, By Type
    14. Production Volume And Growth
    15. Exports And Growth
    16. Export Prices And Growth
    17. Market Size And Growth
    18. Per Capita Consumption
    19. Imports And Growth
    20. Import Prices
    21. Production, In Physical Terms, 2012–2024
    22. Production, In Value Terms, 2012–2024
    23. Imports, In Physical Terms, 2012–2024
    24. Imports, In Value Terms, 2012–2024
    25. Imports, In Physical Terms, By Country, 2024
    26. Imports, In Physical Terms, By Country, 2012–2024
    27. Imports, In Value Terms, By Country, 2012–2024
    28. Import Prices, By Country Of Origin, 2012–2024
    29. Exports, In Physical Terms, 2012–2024
    30. Exports, In Value Terms, 2012–2024
    31. Exports, In Physical Terms, By Country, 2024
    32. Exports, In Physical Terms, By Country, 2012–2024
    33. Exports, In Value Terms, By Country, 2012–2024
    34. Export Prices, By Country Of Destination, 2012–2024

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