Report Nigeria - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Jan 1, 2025

Nigeria - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights

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Nigeria: Video Game Console Market 2025

Video Game Console Market Size in Nigeria

In 2022, the Nigerien video game console market increased by 12% to $X, rising for the second consecutive year after two years of decline. Overall, consumption, however, showed a perceptible slump. As a result, consumption attained the peak level of $X. From 2019 to 2022, the growth of the market failed to regain momentum.

Video Game Console Exports

Exports from Nigeria

For the third consecutive year, Nigeria recorded growth in shipments abroad of video game consoles (not operated by means of payments), which increased by 9.8% to X units in 2022. Overall, exports enjoyed a significant increase. The pace of growth appeared the most rapid in 2015 with an increase of 327% against the previous year. As a result, the exports attained the peak of X units. From 2016 to 2022, the growth of the exports remained at a lower figure.

In value terms, video game console exports dropped modestly to $X in 2022. In general, exports enjoyed a significant expansion. The most prominent rate of growth was recorded in 2014 when exports increased by 1,339%. As a result, the exports attained the peak of $X. From 2015 to 2022, the growth of the exports remained at a somewhat lower figure.

Exports by Country

Ireland (X units) was the main destination for video game console exports from Nigeria, with a 33% share of total exports. Moreover, video game console exports to Ireland exceeded the volume sent to the second major destination, Canada (X units), threefold. The third position in this ranking was taken by Mauritius (X units), with an 8.9% share.

From 2012 to 2022, the average annual growth rate of volume to Ireland was relatively modest. Exports to the other major destinations recorded the following average annual rates of exports growth: Canada (+19.6% per year) and Mauritius (0.0% per year).

In value terms, the largest markets for video game console exported from Nigeria were Ireland ($X), Cote d'Ivoire ($X) and Canada ($X), together comprising 53% of total exports.

Ireland, with a CAGR of +51.9%, saw the highest growth rate of the value of exports, among the main countries of destination over the period under review, while shipments for the other leaders experienced more modest paces of growth.

Export Prices by Country

The average video game console export price stood at $X per unit in 2022, falling by -9.9% against the previous year. Over the period under review, the export price continues to indicate a slight decrease. The most prominent rate of growth was recorded in 2014 when the average export price increased by 803% against the previous year. As a result, the export price reached the peak level of $X per unit. From 2015 to 2022, the average export prices failed to regain momentum.

Prices varied noticeably by country of destination: amid the top suppliers, the country with the highest price was Cote d'Ivoire ($X per unit), while the average price for exports to Rwanda ($X per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Canada (+22.9%), while the prices for the other major destinations experienced mixed trend patterns.

Video Game Console Imports

Imports into Nigeria

In 2022, after two years of decline, there was significant growth in supplies from abroad of video game consoles (not operated by means of payments), when their volume increased by 45% to X units. In general, total imports indicated a noticeable increase from 2015 to 2022: its volume increased at an average annual rate of +3.0% over the last seven-year period. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. The most prominent rate of growth was recorded in 2017 with an increase of 113%. Over the period under review, imports attained the maximum in 2022 and are expected to retain growth in years to come.

In value terms, video game console imports expanded sharply to $X in 2022. Over the period under review, imports, however, saw a perceptible downturn. The growth pace was the most rapid in 2018 with an increase of 70%. As a result, imports attained the peak of $X. From 2019 to 2022, the growth of imports remained at a somewhat lower figure.

Imports by Country

In 2022, China (X units) constituted the largest video game console supplier to Nigeria, with a 79% share of total imports. Moreover, video game console imports from China exceeded the figures recorded by the second-largest supplier, Japan (X units), fourfold. The third position in this ranking was held by the United Arab Emirates (X units), with a 0.1% share.

From 2015 to 2022, the average annual growth rate of volume from China stood at +28.3%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (-6.8% per year) and the United Arab Emirates (-41.6% per year).

In value terms, China ($X) constituted the largest supplier of video game consoles (not operated by means of payments) to Nigeria, comprising 78% of total imports. The second position in the ranking was held by Japan ($X), with an 8.8% share of total imports. It was followed by the United States, with a 0.8% share.

From 2015 to 2022, the average annual growth rate of value from China stood at +39.1%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (-17.5% per year) and the United States (-26.3% per year).

Import Prices by Country

In 2022, the average video game console import price amounted to $X per unit, with a decrease of -22.7% against the previous year. In general, the import price showed a abrupt curtailment. The most prominent rate of growth was recorded in 2018 an increase of 65%. As a result, import price attained the peak level of $X per unit. From 2019 to 2022, the average import prices failed to regain momentum.

There were significant differences in the average prices amongst the major supplying countries. In 2022, amid the top importers, the country with the highest price was the United States ($X per unit), while the price for Japan ($X per unit) was amongst the lowest.

From 2015 to 2022, the most notable rate of growth in terms of prices was attained by the United States (+46.8%), while the prices for the other major suppliers experienced more modest paces of growth.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

The countries with the highest volumes of in 2021 were the United States, China and Japan, together comprising 84% of global consumption. The UK and Germany lagged somewhat behind, together accounting for a further 4.1%.
China remains the largest video game console producing country worldwide, accounting for 87% of total volume. Moreover, video game console production in China exceeded the figures recorded by the second-largest producer, Japan, sevenfold.
In value terms, the largest video game console suppliers to Nigeria were Japan, the United Arab Emirates and China, together accounting for 93% of total imports.
In value terms, South Africa, Cote d'Ivoire and Cyprus constituted the largest markets for video game console exported from Nigeria worldwide, together comprising 79% of total exports.
In 2021, the average video game console export price amounted to $165 per unit, waning by -53.2% against the previous year.
In 2021, the average video game console import price amounted to $26 per unit, growing by 4.9% against the previous year.

This report provides an in-depth analysis of the video game console market in Nigeria. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • Nigeria

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Trade (exports and imports) in Nigeria
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. MARKET STRUCTURE
    3. TRADE BALANCE
    4. PER CAPITA CONSUMPTION
    5. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
  8. 8. IMPORTS

    The Largest Import Supplying Countries

    1. IMPORTS FROM 2012–2024
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Destinations for Exports

    1. EXPORTS FROM 2012–2024
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. LIST OF TABLES

    1. Key Findings In 2024
    2. Market Volume, In Physical Terms, 2012–2024
    3. Market Value, 2012–2024
    4. Per Capita Consumption In 2012-2024
    5. Imports, In Physical Terms, By Country, 2012–2024
    6. Imports, In Value Terms, By Country, 2012–2024
    7. Import Prices, By Country Of Origin, 2012–2024
    8. Exports, In Physical Terms, By Country, 2012–2024
    9. Exports, In Value Terms, By Country, 2012–2024
    10. Export Prices, By Country Of Destination, 2012–2024
  12. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2024
    2. Market Value, 2012–2024
    3. Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2024
    4. Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2024
    5. Trade Balance, In Physical Terms, 2012-2024
    6. Trade Balance, In Value Terms, 2012-2024
    7. Per Capita Consumption, 2012-2024
    8. Market Volume Forecast to 2030
    9. Market Value Forecast to 2030
    10. Products: Market Size And Growth, By Type
    11. Products: Average Per Capita Consumption, By Type
    12. Products: Exports And Growth, By Type
    13. Products: Export Prices And Growth, By Type
    14. Production Volume And Growth
    15. Exports And Growth
    16. Export Prices And Growth
    17. Market Size And Growth
    18. Per Capita Consumption
    19. Imports And Growth
    20. Import Prices
    21. Production, In Physical Terms, 2012–2024
    22. Production, In Value Terms, 2012–2024
    23. Imports, In Physical Terms, 2012–2024
    24. Imports, In Value Terms, 2012–2024
    25. Imports, In Physical Terms, By Country, 2024
    26. Imports, In Physical Terms, By Country, 2012–2024
    27. Imports, In Value Terms, By Country, 2012–2024
    28. Import Prices, By Country Of Origin, 2012–2024
    29. Exports, In Physical Terms, 2012–2024
    30. Exports, In Value Terms, 2012–2024
    31. Exports, In Physical Terms, By Country, 2024
    32. Exports, In Physical Terms, By Country, 2012–2024
    33. Exports, In Value Terms, By Country, 2012–2024
    34. Export Prices, By Country Of Destination, 2012–2024

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