Report World - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights for 499$
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World - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights

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Global Coin Game Market 2022

Coin Game Market Size

In 2021, the global coin game market decreased by -7.5% to $X, falling for the second year in a row after three years of growth. Overall, consumption recorded noticeable growth. As a result, consumption attained the peak level of $X. From 2015 to 2021, the growth of the global market remained at a somewhat lower figure.

Coin Game Production

In value terms, coin game production soared to $X in 2021 estimated in export price. In general, production, however, saw a slight contraction. The most prominent rate of growth was recorded in 2014 with an increase of 73% against the previous year. Global production peaked at $X in 2015; however, from 2016 to 2021, production remained at a lower figure.

Coin Game Exports

Exports

In 2021, approx. X units of games operated by coins, banknotes or discs were exported worldwide; growing by 28% on the year before. Over the period under review, exports recorded a modest expansion. As a result, the exports attained the peak and are likely to continue growth in the immediate term.

In value terms, coin game exports surged to $X in 2021. In general, exports, however, saw a pronounced decline. The global exports peaked at $X in 2018; however, from 2019 to 2021, the exports stood at a somewhat lower figure.

Exports by Country

China was the largest exporting country with an export of about X units, which reached 36% of total exports. The United States (X units) took a 16% share (based on physical terms) of total exports, which put it in second place, followed by Slovakia (9.6%), the Netherlands (8.4%) and Taiwan (Chinese) (4.7%). The following exporters - Mexico (X units), the UK (X units), Denmark (X units), Hong Kong SAR (X units), Germany (X units), Spain (X units) and Slovenia (X units) - together made up 15% of total exports.

From 2012 to 2021, average annual rates of growth with regard to coin game exports from China stood at +28.0%. At the same time, Slovakia (+74.6%), Denmark (+20.8%), the Netherlands (+19.2%), Slovenia (+6.8%), Spain (+4.9%) and Mexico (+1.1%) displayed positive paces of growth. Moreover, Slovakia emerged as the fastest-growing exporter exported in the world, with a CAGR of +74.6% from 2012-2021. By contrast, Germany (-3.4%), the United States (-5.9%), the UK (-7.0%), Taiwan (Chinese) (-8.0%) and Hong Kong SAR (-10.9%) illustrated a downward trend over the same period. China (+32 p.p.), Slovakia (+9.5 p.p.), the Netherlands (+6.5 p.p.) and Denmark (+1.7 p.p.) significantly strengthened its position in terms of the global exports, while the UK, Hong Kong SAR, Taiwan (Chinese) and the United States saw its share reduced by -3%, -4.1%, -6.2% and -14.1% from 2012 to 2021, respectively. The shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, China ($X), the United States ($X) and Mexico ($X) appeared to be the countries with the highest levels of exports in 2021, together accounting for 43% of global exports. These countries were followed by Slovenia, Taiwan (Chinese), Hong Kong SAR, Slovakia, Germany, the Netherlands, Spain, the UK and Denmark, which together accounted for a further 22%.

In terms of the main exporting countries, Slovakia, with a CAGR of +23.5%, saw the highest growth rate of the value of exports, over the period under review, while shipments for the other global leaders experienced more modest paces of growth.

Export Prices by Country

The average coin game export price stood at $X per unit in 2021, which is down by -7.6% against the previous year. In general, the export price recorded a deep downturn. The growth pace was the most rapid in 2016 when the average export price increased by 65% against the previous year. As a result, the export price attained the peak level of $X per unit. From 2017 to 2021, the the average export prices remained at a lower figure.

There were significant differences in the average prices amongst the major exporting countries. In 2021, the country with the highest price was Slovenia ($X per unit), while Denmark ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by Mexico (+4.4%), while the other global leaders experienced more modest paces of growth.

Coin Game Imports

Imports

Global coin game imports skyrocketed to X units in 2021, jumping by 20% compared with 2020 figures. In general, total imports indicated a noticeable expansion from 2012 to 2021: its volume increased at an average annual rate of +2.2% over the last nine-year period. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2021 figures, imports decreased by -21.1% against 2019 indices. The most prominent rate of growth was recorded in 2014 with an increase of 54%. Over the period under review, global imports hit record highs at X units in 2019; however, from 2020 to 2021, imports failed to regain momentum.

In value terms, coin game imports rose markedly to $X in 2021. Overall, imports, however, showed a deep setback. The pace of growth was the most pronounced in 2018 when imports increased by 23%. As a result, imports attained the peak of $X. From 2019 to 2021, the growth of global imports remained at a somewhat lower figure.

Imports by Country

In 2021, the United States (X units), distantly followed by the Netherlands (X units), Slovakia (X units) and the UK (X units) were the major importers of games operated by coins, banknotes or discs, together creating 61% of total imports. China (X units), Austria (X units), Japan (X units), Mexico (X units), Spain (X units), Germany (X units), Singapore (X units) and Cyprus (X units) took a minor share of total imports.

From 2012 to 2021, the biggest increases were in Cyprus (with a CAGR of +69.6%), while purchases for the other global leaders experienced more modest paces of growth.

In value terms, the United States ($X) constitutes the largest market for imported games operated by coins, banknotes or discs worldwide, comprising 22% of global imports. The second position in the ranking was taken by Slovakia ($X), with a 4.7% share of global imports. It was followed by Austria, with a 4.6% share.

From 2012 to 2021, the average annual rate of growth in terms of value in the United States stood at -1.8%. In the other countries, the average annual rates were as follows: Slovakia (+14.3% per year) and Austria (-9.3% per year).

Import Prices by Country

The average coin game import price stood at $X per unit in 2021, with a decrease of -5.7% against the previous year. In general, the import price continues to indicate a drastic downturn. The growth pace was the most rapid in 2015 an increase of 50% against the previous year. Global import price peaked at $X per unit in 2016; however, from 2017 to 2021, import prices remained at a lower figure.

There were significant differences in the average prices amongst the major importing countries. In 2021, the country with the highest price was Spain ($X per unit), while Cyprus ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by the UK (+4.1%), while the other global leaders experienced more modest paces of growth.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

The countries with the highest volumes of in 2021 were China, the United States and the UK, with a combined 41% share of global consumption. Japan, Russia, Pakistan, Brazil, Bangladesh, Nigeria, Turkey, South Korea, Canada and Austria lagged somewhat behind, together comprising a further 31%.
The country with the largest volume of coin game production was China, accounting for 33% of total volume. Moreover, coin game production in China exceeded the figures recorded by the second-largest producer, the United States, threefold. The UK ranked third in terms of total production with a 5% share.
In value terms, the largest coin game supplying countries worldwide were the United States, China and South Korea, with a combined 35% share of global exports. These countries were followed by Mexico, Taiwan Chinese) and Slovakia, which together accounted for a further 12%.
In value terms, the United States constitutes the largest market for imported games operated by coins, banknotes or discs worldwide, comprising 21% of global imports. The second position in the ranking was occupied by Slovakia, with a 4.6% share of global imports. It was followed by Austria, with a 4.3% share.
In 2021, the average coin game export price amounted to $43 per unit, reducing by -54.4% against the previous year.
The average coin game import price stood at $62 per unit in 2021, dropping by -7.6% against the previous year.

This report provides an in-depth analysis of the global coin game market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)

Country coverage:

Worldwide - the report contains statistical data for 200 countries and includes detailed profiles of the 50 largest consuming countries:

+ the largest producing countries

Data coverage:

  • Global market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Global production, split by region and country
  • Global trade (exports and imports)
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. GLOBAL PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. GLOBAL IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. GLOBAL EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • United States
    • China
    • Japan
    • Germany
    • United Kingdom
    • France
    • Brazil
    • Italy
    • Russian Federation
    • India
    • Canada
    • Australia
    • Republic of Korea
    • Spain
    • Mexico
    • Indonesia
    • Netherlands
    • Turkey
    • Saudi Arabia
    • Switzerland
    • Sweden
    • Nigeria
    • Poland
    • Belgium
    • Argentina
    • Norway
    • Austria
    • Thailand
    • United Arab Emirates
    • Colombia
    • Denmark
    • South Africa
    • Malaysia
    • Israel
    • Singapore
    • Egypt
    • Philippines
    • Finland
    • Chile
    • Ireland
    • Pakistan
    • Greece
    • Portugal
    • Kazakhstan
    • Algeria
    • Czech Republic
    • Qatar
    • Peru
    • Romania
    • Vietnam
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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